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Maxwell Grant
Senior Programmer

I am currently happily working at The Binary Mill as a programmer, primarily for Unity based VR games. I have worked on Resist for Oculus Quest, Rush VR for PlayStation 4, PC, and Quest, and numerous mobile titles such as Chef’s Quest and Forest Home. I also maintain a few mods for games in my spare time.

As I primarily work with Unity Engine, I am proficient with the workings of Unity and programming with C#, however I have worked with other languages such as C++, Javascript and LUA, and am always willing and able to adapt to other languages as required. Additionally, I am experienced in using git for version control, and similarly am able to adapt to other version control systems as required.

Before working at The Binary Mill, I graduated from Qantm College in December 2011, with a Bachelor of Interactive Entertainment, majoring in Games Programming. I have worked extensively with Rider as my primary IDE, and have experience with Visual Studio prior to switching. I have years of experience using Unity3D, and have experience using Photoshop, Blender, and 3DS Max (including MAXScript). I have also used Unreal Engine 3-5 and the Source Engine in my personal time.