I am currently happily working at The Binary Mill as a Programmer, and have worked on Rush VR for PlayStation 4 and PC, and numerous mobile titles such as Rush, Chef’s Quest, and Forest Home. I also maintain a few mods for games in my spare time, some of which can be found on my GitHub profile.
Additionally, I have worked with SourceTree and the GitHub client for GIT version control, TortoiseSVN for subversion repository control, Doxygen for code documentation and Visio in the creation of UML diagrams.
I have worked extensively with Visual Studio for programming with any style requirements, and have more recently started working with Rider as my primary IDE. I have years of experience using Unity3D, and have experience using Photoshop, Blender, and 3DS Max (including MAXScript). I have also used Unreal Engine (both 3 and 4), and the Source Engine, in my personal time.